Who am I?
Im Fabio Sperati, an italian 28 years old guy who wants to be something more than yesterday.
I worked in factories for a while and now i decided that i want to change my life, and i did it through Digital Bros Academy, becoming a game localization specialist and a game designer!
I’ve likes games since i was a toddler and my mind has alwyas tried to create sceneries in my head for new areas, bosses and games since then with games like Jak and Daxter, Kingdom Hearts and Metroid Fusion.
Now that i have the means i want to share those ideas and become better and better every day with the help of my emotional intelligence and my great attitude towards projects and people!
I’m also interested in D&D in the last few months(with other similar to this like Household and Brancalonia) but i was always a sucker for the magic world of anime and manga, always carried me through life since the Dragon Ball days until today with Fullmetal Alchemist and JoJo’s Bizzare Adventure. Also i appreciate very much fantasy literature thanks mostly to many games i played: i leraned about Lovecraft through Bloodborne and Verne in my teens, who later sparked my interest for Subnautica!

My projects







Trauma
Trauma is a 3D First Person Survival-Horror with realistic graphics developed in Unreal Engine 5. The player takes the role of a character that found himself locked within his mind facing his traumas taking the shape of horrendous monsters. These traumas will be controlled by an advanced AI and the player will have to prevent their mental health from collapsing. To escape from this nightmare, the only player’s hope is to overcome their inner traumas before they can kill them.
I worked in this group project as a narrative, world and environmental designer after the idea was pitched to the group, being slowly shaped in this final demo!







Tenebris
Tenebris is a 2D endless runner with pixel graphics developed in Unity. The player takes the role of a cultist in a lovecraftian inspired world that accidentaly summons a monstrous entity with malicious intents. The cultist finds themselves using the otherwordly powers connected to another layer of reality to escape the entity and save themselves. The player will power up the cultist with every run to reach a new record.
I worked on this project as a Level Designer, creating the “level snippets” to feed the randomized world generation.

Elden ring COOP SK ruleset
This is a passion project of mine that i’m working on at the moment to enjoy Elden Ring with a twist and stricter rules for a coop run with friends!